The three most important things to note: mounted archers are very weak. You can quite simply get away with putting one mounted archer in your army, along with 7 archers.īut if you don’t play to take part in the Early Middle Ages tournament, you can skip this step in its entirety. The Early Middle Ages tournament.įor those wishing to participate, a single mounted archer range will be sufficient. Just like the Bronze Age tournament, an option is presented to us in the Early Middle Ages. (Optional) Stage 3: The Unnecessary Military Addition – Mounted Archers For these battles, we advise long-ranged units. Please do note, there are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. This will keep you as a force to be reckoned with until you manage to unlock the crossbowmen in the High Middle Ages. If you decide you do not want to participate, swap these ranges immediately for 4 archery ranges. If partaking in the Bronze Age tournament, which is fully optional, keep your barracks and slinger ranges. We can easily fit several archery ranges into our city, easily, and without cluttering the landscape. Perhaps the biggest perk to Archers, is that the buildings in which they are deployed from, archery ranges, only takes up 4 squares of space per building. This makes them worth the investment early on in Forge of Empires. If deployed appropriately, they can even defeat units from the High Middle Ages. Your neighbors’ defenses will not stand a chance in battle! What’s more, archers are fully capable of defeating units right up until and including the Early Middle Ages. With as little as 8 archers in your offensive army, you can overcome the majority of foes in the PvE map. Our reasoning comes from the fact that Archers unleash significant damage to enemies in the early stages of the game. Once you have progressed enough and move into the Iron Age, one of your main priorities should be to unlock archers. Stage 2: The Consistent Military Offense – Archers Ultimately, no more than 2 spear fighter barracks and 2 slinger ranges will be necessary. In some particular instances, 8 slingers will prove an optimal setup.Īs these are relatively weak you will find that this will not always work. We must be aware that because they are melee units, they are most at risk from retaliation damage.Īs you progress to the point that you have unlocked slingers, we advise that you deploy some of these units to decrease the damage and losses to your army.įor the most part, a great combination is an equal balance – 4 of each: 4 spearmen and 4 slingers. Spearmen are optimal for two reasons.įirst, they are cheap and secondly, they can be replaced in as little as 25 seconds. Stage 1: In the beginning – Spearmen and SlingersĪt the start of Forge of Empires, there is very little choice in which units you can deploy. So sit back, grab a cup of coffee and read through this walk-through on what units will help you in forge of empires. Its all about being selective and not wasting resources and space on military buildings/units that do not offer much in return. If you are looking for the best offensive army or the best combination of units, this forge of empires battle tips guide is for you. Military Offense is an essential component in your journey to Forge an Empire. Thats why we’ve written this Forge of Empires Military Guide to give you the upper hand in battle!įirst we will outline our most recommended Offensive strategy, and then we will move on to defence. Your offensive and defensive strategy can be the difference between success and failure. The Ultimate Forge of Empires Military Guideįorge of Empires, you will know that your Forge of Empires Military Strategy is essential. Step 7: Our Strongest Military Defense – Colonial Age Units.Step 6: Our First Serious Military Defense – Great Sword Warriors and Heavy Knights.Step 5: Switch to Defensive – Longbow Archers and Cannons.Step 4: Our Military Defense that Damages – 8 Trebuchets.Step 3: The Problematic Military Defense – 8 Mounted Archers.Step 6: The End Military Game – Colonial Age Units.Step 5: Preparing For The Latter Ages – Longbow Archers and Cannons.Stage 4: Time to Upgrade the Military – Crossbowmen and/or Trebuchets.(Optional) Stage 3: The Unnecessary Military Addition – Mounted Archers.Stage 2: The Consistent Military Offense – Archers.Stage 1: In the beginning – Spearmen and Slingers.The Ultimate Forge of Empires Military Guide.
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